Hogwash!
I have two problems with LevelOne Counts (and don't get me started on unbalanced counts.):
A. They make it too easy for the Pit Critters & EITS to catch you.
B. The inaccuracies are costly in the long run and the short-run alike.
The reason that I am so vociferous and strident is simply my empathy for the legions of peeps who learn (what I consider) an introductory-level count.
I believe that publishers promulgating "EASY" counts do a serious disservice to novice counters; radically increasing their chance of abject (financial) failure.
I believe your stating this does nothing but a disservice to novice counters. Explain to my why a level 1 and unbalanced count increases their chance of financial failure? I know many people who use a level 1, unbalanced count, and make a living at it. To suggest what you are saying is malarky!
I've been at this thing quite a while now, and although I played around with a level 2 system, UBZ II, I stick with a simple system that gets me the money. It's not how much you can teach yourself regarding the more complex systems that makes you money, it's how well you learn whatever system it is you choose. You seem to think it impresses people that you can use a multi-level system and true count it. Well most of the pros I know wouldn't be at all that impressed, my friend. Yes, you may squeezed that extra 1/10 of 1% edge out of the game with a multi-level system, but you are also opening yourself to errors when fatigued that will cost you more than that in the long run. I found that it's easier to play longer and converse with others when I am getting fatigued with a simplistic system and have no regrets using it. If many pros use simple, level 1, unbalanced counts in their play then it's good enough for me and all the newbies out there getting started.
One more thing. If you think that using a simple, level 1 system exposes you to PC and eye, then you really need to work on your game. If I have to get into specifics as to what I mean, then you'd never get it.
Regards,
PM