OK here is the text (naughty bandwidth waster----just kidding)
Adapting from BJT
start with the probability of your high bet or pr
Sources for such information would have to start with Snyder�s book series on Beating the _decks, where a separate book was written for 1,2,4,6 and 8 deck games, or a simulator that can give you a probability of a given true count, given the number or decks in the pack and conventional shuffle point.
If you are jumping your bets between a high bet and low bet, your average bet is:
AB=pr*(H-1)+1
If you are using a proportional betting schedule that calls for different bets at each true count you expand out and:
AB=pr1*H1+pr2*H2��prn*Hn
A similar set of formulas is derived from Wong�s Proffesional Blackjack for calculating standard deviation per hand. Once G (gain per hand see the rest of BJT) and sd are found for one hand approximations can be used from the same book, or similar mentions in Theory of Blackjack by Peter Griffin, to adjust for math measures such as variance and covariance between hands, if you typically play more than 2 hands (you might notice that these formulas are in terms of variance and covariance ONLY meaning that they give the fraction of one unit to bet on each hand that results in the same variance per round that betting one unit on one hand does).
The simple formula for sd is�
..sd=SQR[FBV*((H^2-1)*pr+1)]
In the formula for proportional betting schedules the H and pr terms expand as:
H1^2*pr1+H2^2*pr2�..,+H^2*prn; we take the sum, multiply by the FBV and take the SQR.
Fortunately FBV, or flat bet variance is mostly tied to the probability of your double downs and for virtually any game is:
1.2 for d10 games where you can double on 10 and 11 only,
1.28 for DOA games, and
1.32 for DA$ games,
As pointed out by posters on Yahoo's Card Counter's Cafe I omitted the FBV for early surrender and late surrender games.