Ok... I've decided to buckle down and give this KO system a chance. With my limited math ability, I was looking to see if I am on the right track, here.
In trying to compute the "true" count, I am using this method:
RC - E / D = TC
Where :
RC = Running count begining at zero.
E = Expected count
D = Decks remaining
TC = True Count
Expected count is what I am using to compute this with. Like, if one complete deck has gone by, I would "expect" the count to be plus four.
Will this method arrive at the true count?
If so... in a six deck shoe, beginning the RC at 0, I get plus 4 at 24 (the pivot). But I am concerned with the insurance point. KO gives it as plus 23. But, according to my formula, you can reach a true count of three as early as 20, especially if early in the shoe.
So, it seems to matter where in the shoe you are with unbalanced counts. If I am even close with any of the above, that presents a couple of questions:
Would it benefit me to learn the points in the deck where the true count is 3? For instance, with the above scenario, at an RC of 21, the true count after 1 deck played would be 3.4, after 2 decks 3.25, and after three decks 3.00.
Also... the KO charts for adding Insurance to the Rookie system, give very poor increases in 6 deck games. Could this be improved by taking insurance earlier, as I have described?
I am only intending to play KO Rookie, with insurance at this point. Am I going in the right direction?
Thanks, in advance...
quark...