Yes! , I'm giving EV away, but I make good money!
I simulate that game in SBA with the �IDIOT� camo plus always stand on all 15s or 16s vs. T and that is a great label of the "BIGGEST IDIOT" Now, with all the giving away I still make a good profit with and EV of +0.60% over billions of simulated hands. What I give away I get it back in comps like RFB for long time by now.
This game is the best BJ game in the world at this time and you have to play heavy camouflage. It is practically IMPOSIBLE to play and bet optimal because you will not be able to do it for any significant length of time. The game is very volatile in the sense that the count bounce back and forth from positive into negative from hand to hand and you really cannot bet by the count. It will be to obvious of what you are doing. But that is still OK because you are playing in one of the best games available nowadays. I cannot afford to burn the game down. Now, because I am only looking for a +0.60% edge that will do the job. If betting with bigger denomination chips like $500 a unit, the average bet will be around $750 and that translate in a return of about $420 or better per hour which is fine with me. Of course the bankroll has got to absorb some fluctuations but that's fine too because the number of units in my bank is part of my plan of attack.
Big Slick
PS: Here is the strategy table from the SBA that I use in real play. I use Hi-LO and those indexes with 100% precision and never bet more then 3 units and that is a parlay if I won the previous hand.
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// Big Slick, playing indices
INSURANCE = 2; // Buy insurance if true count >= 2
// 2 3 4 5 6 7 8 9 10 Ace (Dealer's up cards)
// hard standing table (stand if TC >= number, hit if TC < number)
DEFTBL HHT
( 4, 2, 0, -2, -2, 99, 99, 99, 99, 99, // hard 12
-2, -3, -4, -5, -6, 99, 99, 99, 99, 99, // hard 13
-6, -7, -8, -9,-10, 99, 99, 99, 99, 99, // hard 14
-7, -8, -9,-10,-11, 10, 10, 4,-99, 6, // hard 15
-8, -9,-10,-11,-12, 7, 8, 3,-99, 5, // hard 16
-99,-99,-99,-99,-99,-99,-99,-99,-99, -99) // hard 17
// soft standing table (stand if TC >= number, hit if TC < number)
DEFTBL SHT
(-99,-99,-99,-99,-99,-99,-99, 99, 99,99) // soft 18
// hard doubling table (double if TC >= number)
DEFTBL HDT
( 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, // hard 7
99, 99, 99, 99, 99, 99, 99, 99, 99, 99, // hard 8
2, 0,-99, -99, -99, 4, 99, 99, 99, 8, // hard 9
-99,-99,-99, -99, -99, -99, -99, -4, 99, 4, // hard 10
-99,-99,-99, -99, -99, -99, -99, -6, -4, 0) // hard 11
// hard doubling table for small numbers (double if TC >= number)
DEFTBL SMDT
( 99, 99, 99, 99, 99, 99, 99, 99, 99, 99 , // hard 4
99, 99, 99, 99, 99, 99, 99, 99, 99, 99 , // hard 5
99, 99, 99, 99, 99, 99, 99, 99, 99, 99 ) // hard 6
// soft doubling table (double if TC >= number)
// 2 3 4 5 6 7 8 (dealer's up cards)
DEFTBL SDT
( 99, 99, 99, 1, 1, 99, 99, // A2
99, 99, 99, 1, 1, 99, 99, // A3
99, 99, 99, 1, 1, 99, 99, // A4
99, 99, 99, 1, 1, 99, 99, // A5
99, -99,-99,-99,-99, 99, 99, // A6
99, -99,-99,-99,-99, 99, 99, // A7
99, 99, 99, 99, 99, 99, 99, // A8
99, 99, 99, 99, 99, 99, 99, // A9
99, 99, 99, 99, 99, 99, 99) // A10 (BJ)
// Important note: split indices for 8,8 vs. 10,
// 8,8 vs. 9, and 3,3 vs. 7 are reversal:
// split 8s vs. 10, 8s vs. 9, and 3s vs. 7 if TC <= index
if (DAS) // doubling is allowed after splitting
// splitting table for DAS (split if TC >= number)
DEFTBL SPT
( -99, -99, -99, -99, -99, -99, 99, 99, 99, 99, // splitting 2s
-99, -99, -99, -99, -99, -99, 99, 99, 99, 99, // splitting 3s
99, 99, 99, -99, -99, 99, 99, 99, 99, 99, // splitting 4s
99, 99, 99, 99, 99, 99, 99, 99, 99, 99, // splitting 5s
-99, -99, -99, -99, -99, 99, 99, 99, 99, 99, // splitting 6s
-99, -99, -99, -99, -99, -99, 99, 99, 99, 99, // splitting 7s
-99, -99, -99, -99, -99, -99, -99, 99, 99, 99, // splitting 8s
-99, -99, -99, -99, -99, 5, -99, -99, 99, 5, // splitting 9s
99, 99, 99, 99, 99, 99, 99, 99, 99, 99, // splitting 10s
-99, -99, -99, -99, -99, -99, -99, -99, -8, -8) // splitting Aces
else // doubling is NOT allowed after splitting
// playing indexes are not available, follows basic strategy
// splitting table for no DAS (split if TC >= number)
DEFTBL SPT
(-99, -99, -99, -99, -99, -99, 99, 99, 99, 99, // splitting 2s
-99, -99, -99, -99, -99, -99, 99, 99, 99, 99, // splitting 3s
99, 99, 99, -99, -99, 99, 99, 99, 99, 99, // splitting 4s
99, 99, 99, 99, 99, 99, 99, 99, 99, 99, // splitting 5s
-99, -99, -99, -99, -99, 99, 99, 99, 99, 99, // splitting 6s
-99, -99, -99, -99, -99, -99, 99, 99, 99, 99, // splitting 7s
-99, -99, -99, -99, -99, -99, -99, 99, 99, 99, // splitting 8s
-99, -99, -99, -99, -99, 5, -99, -99, 99, 5, // splitting 9s
99, 99, 99, 99, 99, 99, 99, 99, 99, 99, // splitting 10s
-99, -99, -99, -99, -99, -99, -99, -99, -8, -8) // splitting Aces
endif // DAS versus non DAS splitting tables
// 7 8 9 10 ace -- dealer's up cards
// Late surrender table (surrender if TC >= number)
DEFTBL LST
( 99, 99, 99, 99, 99, // surrender hard 12
99, 99, 99, 99, 99, // surrender hard 13
99, 99, 99, 99, 99, // surrender hard 14
99, 99, 2, 2, 2, // surrender hard 15
99, 99, 1, 1, 1, // surrender hard 16
99, 99, 99, 99, 99) // surrender hard 17