KO Keys & Pivots
1. You can start your count (IRC) at any number you wish. I start at 0 for any number of decks. I just remember my Key/Pivot for 1 deck is 2/4--2 decks is 5/8--6 decks is 16/24--and 8 decks is 22/32. Insurance is always 1 under the Pivot.
2. The Key count is where you first begin to squeek out an advantage over the house. This advantage can vary, depending on how much of the shoe/deck has been played. The advantage is more at beginning of the shoe/deck, less at the end.
3. The Pivot is where you have a concrete advantage over the house. The mathamatics of an unbalanced count work out such that at the Pivot, your advantage is equal to a true count of +4 (for KO, anyways). This advantage remains the same--+4--REGARDLESS of how much of the shoe/deck has been played!! Strange, but true.
I started with KO Rookie, moved to Preferred, and am now eyeballing discard trays to get an idea of approximate true counts for KO. I also ran a spreadsheet months ago which gave me exact true counts for the various running counts encountered, so I could better see what/where the advantages REALLY are. Many people will tell you KO is a beginner's count, and to move on to HiOptII, AOII, or other more complicated counts. Others will say stick with what works, and PERFECT it. This is a call only you can make. I am staying with KO, at least for now. It is so easy it makes me feel like I am cheating---yet it works! KO reminds me of an old Camaro--you can drive it as it is, and it performs well. Or, you can hop it up, and get more performance. But, it will never be a Porshe Turbo.
Good Luck,
Doug (Potaire)