REKO
The actual index for 12 vs 4 in an unbalanced count for a six deck game is probably around -8. With REKO you're trading accuracy for simplicity in two ways..
1. In unbalanced counts the IRC determines the point in the shoe where the count is most accurate. You're trading accuracy early in the shoe when it matters least for accuracy later in the shoe when it matters most. If you're going to make an error in hitting 12 vs 4,5,6 you want to be making it when you are guaranteed not to have real money on the table. That means hitting it incorrectly early in the shoe so that you're more likely to stand on it correctly later in the shoe (and hit correctly later in the shoe when your count is more accurate).
2. REKO only has one index, +2. You've traded accuracy for simplicity in this regard also. The actual index for 12 vs 4 is somewhere around -8, but for 12 vs 5,6 +2 is not very far off at all. I believe Norm simmed adding a -2 or -4 index to REKO and found it added virtually nothing to the power of the system and any gain was not worth polluting the purpose of keeping his version of KO "really easy"