This is how I did the simulations with your blackjack-hack. I always used a 6-deck s17 game with 75% penetration for HiLo. When the surrender option is available, the Hit/Stand HiLo deviation index is for the 3 or more-card 16vsT because all 2-card 16vsT hands were surrendered; when the surrender option is unavailable, it is for both 2-card and multiple-card 16vsT hands. All 2-card hands count for about 50% of the total 16vsT hands.
What I found from your simulator is that the Hit/Stand index for 16vsT is TC=+1, not TC=+0, and the result is consistent for both surrender and non-surrender games. This is the part I’m not so confident about, because I expected to see a difference but haven’t. I would like to run more simulations to resolve this concern.
by: aceside
How did you determine hit/stand index to be 1, was it because the 16 v. 10 results table showed better results at a true count of 1 than 0? I think looking at that or the overall results would be the only way to determine this.