Not exactly.
Hi-Lo Lite requires true count conversion based on half deck sizes, while Hi-Lo is most often based on full deck conversions and estimations. So you have to be a little more accurate eye-balling the discard tray, and being able to convert running count to true count using fractions.
As a trade-off for this difficulty, the deviations to basic strategy are used kind of like KO. Instead of memorizing a bunch of index numbers, like you do for Hi-Lo, the plays are divided into Low, Medium, and High categories. So if the true count is Low, you stand on 16 vs T. When the true count reaches a Medium Level, you start doubledown on 9 vs 7, stand on 12 vs 2, etc. A High Level true count and another group of plays kick in. It is easier to memorize these plays and the groups they belong in, rather than each individual play and the specific index number.
Simulations show that there is very little gain from standing on 12 vs 3 at +2, and standing on 12 vs 2 at +3, instead of just waiting and doing both at +3, for example. The little bit you lose, is probably made up for in Hi-Lo Lite, since you are doing more accurate half-deck true count conversions, and the index numbers are based on this half deck methodology.