physical simulation?
I'm a BJ player, and don't even know craps much less play.
But this issue of dice control is interesting. I have a background
in computational physics. I'd guess that with today's computers and
techniques, it could be feasible to numerically simulate the
physical conditions of dice throwing in craps. Just set up the
boundary conditions of the "table" (geometry, coefficients of
friction, and elastic rebound) and create a discrete lattice
representation of the dice, add gravity (possibly even wind resistance);
and then you have a close enough to real craps table in the computer.
Give the dice a realistic spread of initial conditions for a skilled
player, and test what the statistics are.
Has anyone done this yet?