Some CVData ASC results for SD & 6D
dcbclimb,
First, I ran two sims of a SD game: H17, DA2, 6 rounds heads-up, for an AOII player spreading 1:4 in green (1 unit at +2 & down, 2 units at +3 to +7, 4 units at +8 & up). In the first sim, no Ace Side Count (ASC) was used; in the second, the AOII ASC was used. With no ASC, the player enjoyed an Initial Bet Advantage of 1.515% and placed his max bet on 14.88% of the hands; with the ASC, his IBA was 1.582% and he placed his max bet on 16.48% of the hands.
I then ran two more sims, this time for a 6D game: H17, DA2, DAS, 75% pen, heads-up, for an AOII player spreading 1:16 in green (1 unit at +1 & below, 2 at +2, 3 at +3, 4 at +4, 6 at +5, 8 at +6, 12 at +7, and 16 at +8 & up). In the first sim, no Ace Side Count (ASC) was used; in the second, the AOII ASC was used. With no ASC, the player enjoyed an Initial Bet Advantage of 0.841% and placed his max bet on 3.82% of the hands; with the ASC, his IBA was 0.905% and he placed his max bet on 4.56% of the hands.
If we consider just the improvement due to the ASC, for SD we get this:
IBA: (1.582-1.515)/1.515 = 0.044..., or a 4.4% improvement.
Max Bet %: (16.48-14.88)/14.88 = 0.1075..., or a 10.8% improvement.
For 6D we get this:
IBA: (0.905-0.841)/0.841 = 0.076..., or a 7.6% improvement.
Max Vet %: (4.56-3.82)/3.82 = 0.1937..., or a 19.4% improvement.
While it's true that the improvements are larger for 6D than for SD, I doubt anyone would consider a more than 4% improvement in edge to be insignificant.
Whether or not the "added strain" of keeping an ASC is worth the improvement gained is a question that must be answered by each individual. I've been doing it so long that, to me, keeping the ASC is second-nature.
Dog Hand