some answers
1. hands per hour varies. Most "humans" relate to hours, but sims relate to number of hands. So we want a convenient way of converting from "sim terms" (hands/rounds) to human terms, namely hours. How much will I win or lose per hour? how much will things vary over an hour? Etc... How fast you play depends on lots of things. 6D shoe heads-up with a fast dealer can go well over 100 to 150 hands per hour. If the dealer is willing. Hand-held games, or games with side bets can crawl along since for hand-held games, the dealer has to turn your cards over, add them up, and pay you off. The side-bets add another delay. 100 per hour is not a bad number. Every now and then you might get a dealer that is up to a challenge and that will play "full-speed" for a while, and you can double that if he is willing. Just remember he has to deal the cards, you have to indicate hit/stand/double/split, and then he has to play his hands, pay you off, take your chips, put them in the rack, etc. And he has to shuffle from time to time.
2. standard deviation is the statistical variation you can expect. A simple explanation is to add up all your hourly win/lose amounts, and divide by N. This is your "mean" win/lose amount. Now for each individual hourly win rate, subtract the mean from it, square the result, and divide by the number of total observations you have. Add these up. This is called the variance or "sigma^2". The standard deviation is simply the square root of that, or "sigma". What this is is basically an estimate of how far off your average outcome is from the observed outcomes. It is not the maximum your observed data can differ from the mean data, but it is an estimate of a "sane deviation". You can have observed data that is 2x or 3x the std dev, easily, but not frequently.
If you express your hourly win rate in "units won/lost per hour" then the standard deviation could be interpreted as this:
my expected range of win/losses is the hourly win / lose rate (aka the mean hourly win/lose rate) but it can be off by one std deviation in either direction without being unusual. It could be off by two std deviations in either direction but this is less common. And yes, you could even play a session where your expected win/loss rate is 10 std deviations away from the mean, on very rare occasions.
You will see terms like "one sigma or two sigma deviations" and that is exactly what they are talking about. You are way more likely to see a one sigma deviation than a two sigma deviation. Ditto for two sigma vs three sigma, etc...
The problem with BJ is that those std deviation numbers are pretty big. And our advantage is pretty small. That's why we see those +300 unit sessions and those -300 unit sessions on occasion.
Hope that helps. You can also search for "standard deviation and variance" on the internet and you'll probably find some good simple info..
And note that if you are interested in dollars per hour, rather than units per hour, you multiply your hourly win rate and standard deviation by the betting unit amount (CVCX does this under hourly win rate already to give it to us in dollars and cents).
sigma/sigma^2 are really independent of dollar amounts. They are related to the absolute win/lose/push results for a game and its specific rules. But since when counting, the rules and count influence our betting ramp, things tend to get a bit intermixed