More info and another chart
The chart for the number of cards dealt based on the number of players and what round you are in is great. I used that to estimate the multiplication factor for the running count to true cound conversion.
For example, for a two handed game( 3 including dealer), you should get at least 4 hands (rule of 6.
You need to estimate you running count multiplier to calculate
the true count. Assuming 2.7 cards per hand, this would be
52/(52-((round-1) * (2.7) * #hands).
I also keep a side count of aces. For AOII system I adjust true count by 2 for every extra ace. I use the following table for single deck with 2 hands.
Round True count 0-Ace 1-Ace 2-Ace 3-Ace 4-Ace
multiplier
estimate
2 1.2 1 -1 -3 -5 -7
3 1.5 3 1 -2 -5 -8
4 1.8 7 3 0 -4 -8
For exampe if we have seen 2 rounds, we are on round 3.
if the running count is 4 and we have seen 2 aces, the true cound would running count * multipier +/- ace adjustment = 4 * 1.5 -2 = 6-2= 4.
Some simplifications I use with the above table are:
1. Round 4 true count multiplier is just less then 2. So multiply by 2 and subtract 1
2. When 3 Aces have been seen, I always use -5
3. When 4 Aces have been seen, I alays use -8.