Hi, I was reading the K-O book and the authors gave no explanation as to why an unbalanced system doesn't require a true-count conversion while a balanced system does. They just said that the unbalanced system is good in that it eliminates the TC conversion thus creating less chance for player error. Does anyone have a more in-depth explanation to offer? Does the unbalanced element of the K-O system really make up for the importance of TC conversion? I know that player error during TC conversion is a big factor but what is really going on here as far as player % advanatages go? The K-O authors were pretty vague on this. Thanks for any help!

