This is connected to the other post because it also happened last night and started the whole debacle. The first shoe had a count that rose, rose, rose some more, then ended. I tracked it good enough to bury the bad cards. Next shoe, the count dropped, dropeed, dropped some more and ended. My tracking after that was a little crappy because I witnessed pure evil and got a bit frazzled. This feels like a naive question, but who cares. Are there certain kind of count volatility patterns within a shoe that should just plain be avoided? I remember reading about clumpiness being bad and more randomness being better for the player.

