Let me get back to Phil. I’ve carefully studied this part and come up with a few more revisions on this simulator.
First, to be more accurate, 1-SD corresponds to 84.1%; 2-SD to 97.7%.
Second, it’s possible to simulate the 1-SD to 84.1% correspondence. All you need to do is break the total hands in a sim run into equal segments each N0 long and then record the probability of winning segments.
Third, I find it’s redundant to use these things, N0 and SCORE. I have invented two new terminologies for Blackjack, defined as follows:
1. Root_0 == SD / EV;
2. Root_s == 1000 EV / SD,
where both EV and SD are positive.
by: aceside
I don’t know that N0 and Score are redundant, one is a number of hands, the other is related to risk reward, perhaps they have some correlation given some constants. Just curious why the names Root, something to do with square root?
1000 x EV/SD (EV per hand/SD per hand) is the Desirability Index from Blackjack Attack and from Arnold Snyder’s Blackjack Forum Quarterly issues.