There are many versions of KO, such as of KO Rookie, KO Preferred, REKO and TKO, and they are all flawed
I will concentrate on REKO. So that you can see the difference between these KO systems and KO with TCRC
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https://www.qfit.com/rekostrategy.htm
Card Counting Tags
Cards 2-7: +1, 8 & 9: 0, Ten & Ace: -1
The Initial Running Counts are:
· Single Deck: -1
· Double Deck: -5
· Six Decks: -20
· Eight Decks: -27
With REKO you are counting in negative numbers most of the time and starting at various negative numbers depending on number of decks. In KO with TCRC I start KO at zero so you are courting positive numbers almost all the time. And you start betting two hands at one unit each with KO = crc(1) = 4*n - 3*dr = 4*dp + dr
Indexes
All indexes are the same for double deck or six decks: +2. Another way of looking at it is using two basic strategies. Use one basic strategy for running counts up to +1. Then a different strategy for +2 and above.
- Insurance
- 16vT
- 15vT
- 12v2
- 12v3
- 12v4
- 11vA
- 10vA
- 10vT
- 9v2
- 9v7
- 8v5
- 8v6
- A8v5
- A8v6
Surrender
- 15v9
- 15vA
- 8,8vT
- 14vT (includes 7,7vT)
For six decks, using REKO starting at -20 when REKO = 2 then this is equivalent to KO with TCRC count which starts at zero having a value of KO = 22. Starting at zero you are almost always counting positive numbers (which is a lot easier and less likely to make a mistake then always counting with negative numbers of REKO) and you are most of the time using the HL indices (with a few exceptions, KO indices are the same as HL indices), not an estimate as shown above. So the above strategy changes suggested at KO = 22 are equivalent to the following true counts.
tc(KO) = 4 + (KO – 4*n)/dr = 4 + (KO – 24)/dr
- dp =1, KO = 22 then tc(KO) = 4 + (22 – 24)/5 = 3.6
- dp =2, KO = 22 then tc(KO) = 4 + (22 – 24)/4 = 3.5
- dp =3, KO = 22 then tc(KO) = 4 + (22 – 24)/3 = 3.3
- dp =4, KO = 22 then tc(KO) = 4 + (22 – 24)/2 = 3.0
- dp =5, KO = 22 then tc(KO) = 4 + (22 – 24)/1 = 2.0
The index for standing on hard 16 v T and hard 12 v 4 should be zero which is KO >= crc(0) = 4*n - 4*dr = 4*(n - dr) = 4*dp. So if dp = 3 stand on hard 16 v T if KO >= 4*dp = 12, not KO = 22 as suggested by the REKO = 2 in this article. Using this REKO = 2 means KO = 22 which means you are standing on hard 16 v T at KO true counts ranging from 2 to 3.6. Very imprecise.
KO with TCRC uses the KO indices which are with a few exceptions equal to the HL indices and calculates crc(Idx) for strategy changes at the Idx = Index. Thus for example, doubling h9 v 7 has a risk averse index of 5 which means for six decks crc(5) = 24 + dr and if dr = 3 then double hard 7 v 9 if KO > crc(5) = 27. Very precise. Using REKO = 2 which is KO = 22 you are doubling hard 7 v 9 at true counts ranging from 2 to 3.6 as shown above which are all below the EV index of 4. You are doubling in a negative situation.
With KO with TCRC you are using for the most part HL indices so nothing new to learn and the deviations are very precise..
Suggested Betting Ramps
These tables are bets for each running count. You need to decide your own unit size and maximum bet and level off your betting at that point. Note: These schedules require a fairly large bankroll - at least $10,000 for a reasonable risk.
- Six Deck:
|
RC |
<=-4 |
-3 |
-2 |
-1 |
0 |
1 |
2 |
3 |
4 |
|
Bet |
5 |
10 |
10 |
25 |
25 |
25 |
50 |
50 |
75 |
This is crazy difficult. For six decks using KO with TCRC start betting one unit on each of two hands when KO >= crc(1) = 9, 12, 15, 18, 21 for dp = 1, 2, 3, 4, 5 respectively and you can bet two units on each of two hands with KO between crc(1) and crc(4) and when KO >= crc(4) = 24 for six decks you can start with your big bets. These REKO betting schedules above are tediously complex and inaccurate.

