still
10 ranks gives the numbers I gave. you have an array that looks like this:
decision[2s][3s][4s][5s][6s][7s][8s][9s][10s][As]
you could make each element of that array a 0 (bet min) or a 1 (bet max) to simplify, although for a computer I would actually compute the real advantage and use that rather than 0/1.
I'm not sure how I would calculate the advantage rather than storing the entire array as above, because something tells me the EoR for each card is not a linear value, but varies depending on the other cards already removed from all other ranks... Now whether that is significant or not, I don't know. I've run (and written) sim programs many times, but I have never tried to sim to compute the EoR as above since I would have no idea how to actually use that in a casino without my friendly laptop on the table beside me. :)
But even with that, Rain Man went a bit over the top, because he was apparently predicting what card would come next, which perfect EoR could not begin to do...