That's it, he's lost it.
This is a subject that I wish had not come up. I alluded to it a couple of years ago on the green pages. No one picked up on it and I dropped it.
I have not read the Wong book. But I have read several references to controlled throws on the internet in the last year. It was, and not very long ago, a clandestine activity involving a team. Only one player needed to be a skilled shooter, but several players were at the table to get the action in.
This is a form of advantage play that can take thousands from the casino in minutes. Do not imagine for a single second that the casino will consider this anything other than felony cheating. I am not convinced of the theoretical illegality, but the practical reality is that you cannot allow yourself to be identified as a practioneer and to be detained in flagrante delicto.
The team of which I am aware, consisted entirely of those fast on their feet. I�m not kidding. Literally, everyone wore running shoes. They never used valet parking. And exits were a big part of the planning.
Remember, I�ve done no research, haven�t read anyone�s output. This is just what I know and have divined myself.
First of all, it isn�t dice control; it is die control. The object is to pre-determine the face up side of one cube. If you could always be assured of one of the numbers face up, then there are NOT 11 possible outcomes in a pyramid distribution, there are only 6, all equiprobable.
And your money is made on the propositions.
The staple to controlled throw has been the Field bet. A 5,6,7 or 8 lose for you. All other numbers win for you. Randomly, that means twenty losing combinations versus sixteen winning ones. The casino eases the disadvantage by having the 2 and 12 pay double, and some layouts have the 12 paying triple. But make one die always a six and now there are only six outcomes, the 7 and 8 losing one unit each and the 9, 10, 11 and 12 winning 5 or 6 units making you a 50% (+3/6) or a 67% (+4/6) favorite.
Look at the payout on making Snake-eyes or Box-cars: 30:1. Randomly, the odds are 35:1 against. But control one die, and the odds are 5:1 against. Assuming perfect control of one die and this bet has gone from a 14% (-5/36) loser to a 417% (+150/36) winner. Betting the Yo, or going the other way with the 3-Craps, throws off 167%. This may dull your appetite for the more timid advantages.
Suppose you just don�t aspire to being a professional dice hustler. You don�t have a craps table in your basement and wouldn�t want to put in a thousand hours of practice over the next four months working on technique, what then? Well, at least you can be aware of the potential and stop worrying that our diminutive Chinese friend with the incomplete set of teeth and the hump on his left shoulder (Oh, you�ve never seen Mr. Wong?) hasn�t lost his marbles. And the next time you see a half dozen fit-looking dice players saunter up to the craps table at 3am, doing it quietly in their pricey Nikes so as not to rouse the snoozing box man, just go ahead and join them as they stack their black checks onto the one-roll propositions.
I don't feel comfortable making this post. And I'll check this post tomorrow and if any reader suggests it, I'll delete it.