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Key Card Count fills gap 'tween basic strategy and full scale card counting
Posted By: Fred Renzey In Response To: Renzy's Key Card Count (Robear)
Date: 8 Dec 01, 10:20 am
In Response To: Renzy's Key Card Count (Robear)
The Key Card Count is a super-abbreviated counting system for recreational players wishing to step beyond basic strategy, but not into full scale card counting. In tracking 27% of the dealt cards, it converts a 0.50% house advantage (6 deck shoe) into a 0.25% player advantage using a 1-10 betting spread (by comparison, the standard Hi/Lo Count produces a 0.75% advantage under the same conditions -- KO about 0.73%).
The Key Card Count is "unbalanced", so no true count conversion is needed. 4's and 5's are +1; 10-pips and black Aces are -1. All 2's, 3's, 6's, 7's, 8's, 9's, Jacks, Queens, Kings and red Aces are ignored. With six decks, it's best to begin your running count at "10", and start ramping up your bets at "20" (about a +1.5 true count). There are also a small cluster of hands you'll play differently at a running count of "20" and above.
This count is actually the entry level "stage I" version of a family of "black Ace counts". You can expand your count a stage at a time by adding cards on the high and low sides, always maintaining that black Ace offset. The top of the line is the "Upgraded Black Ace Count (2's thru 6's are +1; all 10's and black Aces are -1. That has 16 basic strategy departures at various running counts. It produces a player advantage of 0.70% under the same conditions. Hope all this helps.
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