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Single Deck Game Selection
Originally posted on Green Chip by LV Bear
blogger of The Bear Growls
This is presented as a general guide, primarily to assist players who may not be accustomed to single deck games. Using the summary at the end of this presentation, such players will be able to quickly determine under which conditions a single deck game is worth playing, and which conditions to avoid.
No attempt is made to differentiate between various rules, such as DOA vs. D10. We will deal only with the number of players present at the table and penetration, with the results reduced to simple conclusions and recommendations.
Obviously, there will be exceptions, such as when hole card or other useful information is available, that would make otherwise poor conditions or games worthwhile. When playing primarily for comps, rather than strictly for the money, some otherwise poor conditions may be tolerable as well.
For those not familiar with the terms “Rule of 6” (Ro6), “Rule of 7” (Ro7), etc, here is the explanation for those terms. The “rules” mean that the number of rounds to be dealt in a single deck game is determined by subtracting the number of players (or spots being played) from the “rule” number. For example, Ro6 means 6, minus the number of spots being played = number of rounds to be dealt. So, if two spots are being played, four rounds will be dealt (6 – 2 = 4). Ro7 with three spots being played will result in four rounds dealt (7 – 3 = 4).
Some single deck games are Ro7. Unfortunately, Ro6 is the more common. The difference is significant. In heads-up play, however, many dealers will deal more than the specified number of rounds. In many otherwise Ro6 games, a heads-up player will receive 6 or even 7 rounds. In a few very paranoid single deck casinos, Ro5 is used. Such a game is a total waste of time, and shouldn’t even be considered.
In heads-up play, the dealer will bust less than when there is more than one player. This is because when the heads-up player busts, the hand is over, and the dealer does not get the opportunity to bust. This slightly reduces the average number of cards per hand in a heads-up game. The difference is negligible, though. For this analysis, we’ll use the generally accepted “average of 2.7 cards per hand.”
Two commonly available variations of the “normal” single deck game are 6/5 BJ and Superfun 21. Both should be avoided.
6/5 BJ, of course, should be avoided by everyone. Possibly with very deep penetration (perhaps 8 rounds heads-up?) and casino tolerance of a huge bet spread, it could be beaten. But such conditions are unlikely to be found, and searching for them is probably going to be a waste of time.
Superfun 21 can be profitable for those niche practitioners who have taken the time and effort to learn the dozens of play variations from “normal” blackjack. SF21 usually features less heat and more hands per hour (dealt face-up, with no time-wasting side bets for the ploppies) than the “normal” single deck game. However, typical players would probably be better off not spending time attempting to locate acceptable SF21 playing conditions, unless they have thoroughly studied the game, and are willing to use a large (for single deck) bet spread. But if you are going to play SF21, the game selection criteria detailed below is the same for SF21 as for “normal” single deck games.
Heads-up play
8 rounds -- an excellent but rare game
7 rounds -- an excellent game
6 rounds -- an acceptable game
5 rounds -- a poor game. If you are faced with this game, play two hands. You will normally get 4 rounds to 2 spots under Ro6, which is playable. You can drop to one hand in negative decks. You may get lucky and get 5 rounds to 2 spots, which is an excellent game.
You and only one other player at the table, playing one spot each
5 rounds to 2 spots (Ro7) -- an excellent game
4 rounds to 2 spots (Ro6) -- an acceptable game
3 rounds to 2 spots (Ro5) -- a poor game. Do not play.
You and two other players at the table, playing one spot each
4 rounds to 3 spots (Ro7) -- an excellent game
3 rounds to 3 spots (Ro6) -- a poor game. Your hands per hour will be greatly reduced, and you will frequently have to go directly from minimum bet on Round 2 to maximum bet on Round 3, making the bet variations severe and quite obvious. If the game has side bets, such as Royal Match, expect the ploppies to slow the game down even more.
Unless you are betting in black units, the “3 rounds to 3 spots” game will not be sufficiently profitable to be worth your time. If you’re at a table with only one other player, and a third player joins, take a restroom break, and hope one or both have tapped out and left the table by the time you return. If it appears that both other players will be there for awhile, look for better conditions elsewhere.
With you and three or more other players at the table, in most cases single deck games are a waste of time. Once in a while you will see 3 rounds to 4 spots (Ro7), but the same problems as the “3 to 3” game will be present. Also, in such a game, frequently in high counts, you will not get the third round, because the dealer may fear running out of cards and may shuffle instead.
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SUMMARY:
Heads-up
8 rounds, PLAY
7 rounds, PLAY
6 rounds, PLAY
5 rounds, DO NOT PLAY, unless you can play two hands
You and one other player
5 rounds, PLAY
4 rounds, PLAY
3 rounds, DO NOT PLAY
You and two other players
4 rounds, PLAY
3 rounds, DO NOT PLAY
You and three or more other players
DO NOT PLAY.
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There may be disagreement from some experienced single deck players on my recommendation to not play “3 to 3” or “3 to 4”, but I believe for the vast majority of players who don’t play single deck regularly enough to accurately judge game speed, the advice to “not play” is superior to “play” in these marginal situations.

